Navigation is a terrible chore, though, and the remastered efforts feel too much like a basic port to be anything else. Gameplay even lets you make it as simple or involved as you wish. In one Tales subreddit, when u/guccyjuicy asked if the game is a bad experience for new players, the majority of fans complained that the Switch version is a botched port of the original GameCube version due to severe performance issues, frequent crashes, long load times, and framerate drops. Tales of Symphonia Remastered shows exactly why its a classic game: a fine story with plenty of heart and consequence. However, those updates won't be enough to satisfy players, especially those who own the Nintendo Switch version of Tales of Symphonia Remastered. And it’s missing the sequel that the PS3 version had. Not only is it worse than the GameCube version but it’s also worse than the remaster they already made on PS3. Fixed an event where the background music would be interrupted when moving to the world map after a battle. This is one of the worst remasters Ive heard of.Fixed an event where the screen would black out and become inoperable while navigating certain world maps and towns.Fixed an issue where the game would freeze at the end of certain boss battles. Classic Tales - Return to the world of Tales of Symphonia and discover the aftermath of the merging of the two worlds. Fixed an issue that was causing significant processing slowdowns while moving through the sandstorm area of "Triet”.According to the patch notes the company released on its site Tuesday, the update will fix a variety of quality-of-life issues that players have reported since the game came out in February.
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